sumi 发表于 2020-2-8 22:47

RS渲染真实玻璃

本帖最后由 sumi 于 2020-2-9 05:09 编辑

RS默认的玻璃材质相当假,如下https://sunny856.oss-cn-shanghai.aliyuncs.com/image/7406-rs1.jpg
下面我们进行3步设置,就可以提升RS的玻璃质感:1.Ctrl+B打开渲染设置,把Optimization面板下的Reflection、Refraction、Combined三个数值提高至16。https://sunny856.oss-cn-shanghai.aliyuncs.com/image/7406-01.png
2.找到Dome Light灯光,把Ray面板下的Affected by Refraction模式调至“Always”。https://sunny856.oss-cn-shanghai.aliyuncs.com/image/7406-02.png
3.找到RS玻璃材质球,关闭Optimizations面板下的Cull Dim Internal Reflections选项。https://sunny856.oss-cn-shanghai.aliyuncs.com/image/7406-03.png
提高Advanced面板下的Shadow Opacity数值。https://sunny856.oss-cn-shanghai.aliyuncs.com/image/7406-04.png
大功告成,调完后感觉比OC渲染的效果还要好。https://sunny856.oss-cn-shanghai.aliyuncs.com/image/7406-rs2.jpg
使用到参数对应官方文档链接:
Affected by Refraction:https://docs.redshift3d.com/disp ... ft+Light+Parameters
Cull Dim Internal Reflections:https://docs.redshift3d.com/display/RSDOCS/Material
Maximum Trace Depth:https://docs.redshift3d.com/display/RSDOCS/Optimizations
转自:bilibili.com/video/av83261391

清水仙君 发表于 2020-5-21 09:48

这个好:victory:
页: [1]
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